Magic Knight Rayearth II Graphic Novels
Manga (Age Rating 10+)
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One year ago the Magic Knights came to Cephiro to free its leader, the Pillar, from a life of solitude. In doing so they left the kingdom without a leader or a source of power and now the realm is about to fall. Three neighboring countries have come to Cephiro to claim it as their own.
Hikaru, Umi and Fuu never expected to return to the magical kingdom, but after a reunion at Tokyo Tower, that's just what they do. Now they find their knightly abilities restored and their old friends waiting for them. No one knows who summoned the Magic Knights this time, but their arrival is perfectly timed. Can the invaders be stopped before Cephiro is torn apart?
If anyone can do it, it is the
|Magic Knight Rayearth II, Omnibus Edition ( Vol #1-3), Graphic Novel (640 pgs)|